﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace RaycasterX
{
	public class Sprite
	{
		public Vector2 Position;
		public Texture2D Texture { get; private set; }

		public Sprite(Vector2 position, Texture2D texture)
		{
			Position = position;
			Texture = texture;
		}
	}
}
